![]() ![]() In terms of the gameplay style, Meltdown brings back memories of original games like Marble Madness, and most recently Sega's Monkey Ball series. It does not try to add some sort of storyline as to why you are taking on said challenges as there is nothing that you can do to explain the game's premise. ![]() Meltdown makes no bones about it it is simply a puzzle game that offers numerous levels for one to get through. Overall all the audio works well in Meltdown, and like the graphics you won't be disappointed. From the sounds of the teleporters to the sounds of some mercury falling, all is wrapped up into one neat package. ![]() As for the rest of the sound effects, they are somewhat simple but they manage to get the job done. Be forewarned though, the music is not anything that will make you go "wow", as it isn't that prevalent, it is just that it manages to mix with the overall gameplay so well that it is a compliment to it. That definitely meant I was enjoying the music as I didn't go and turn it down, or even off, as I have in many of the puzzle games I played in the past. I found myself so involved in the puzzle aspects of this game that I originally found that the music really didn't make that much of difference, but as time went by I noticed that there were a few times that I caught myself taping my foot to the musical interludes that came out of my TV's speakers. The audio in Meltdown is not bad as it manages to compliment the theme of the game. Overall the game's visuals do a darn good job, and except for the lack of true 16x9 support, there is nothing disappointing with them. The game maintains a smooth and solid framerate and the individual globs of mercury move around with a gelatin like ooze. Each level is very specific, and as you get into the later levels they start to have a lot of multiple paths, elevations and lots of moving parts. They visuals manage to seem somewhat cartoonish but yet it they are not overly childish or silly looking. There is no doubt that Meltdown does not push the limits of the Wii hardware but regardless the colors are bright and vibrant and they manage to make the each level jump off the screen. #MERCURY MELTDOWN REVOLUTION WII REVIEW 480P#It plays in 480p but it is not 16x9 as there were some small black borders along the sides. ![]() I played my review version of Meltdown on a 42-inch Sharp Aquos LCD T.V. This new and improved home console version with motion sensitive control is definitely worth the price of admission. After sitting down with the game, and using the Wii-remote to play, I believe that the game has found what was missing on the PSP, the ability to be played with a tilt sensitive controller. Well, fast forward to 2007 and Ignition Entertainment releases a home console version of the game on the Nintendo Wii, aptly titled Mercury Meltdown Revolution. #MERCURY MELTDOWN REVOLUTION WII REVIEW PORTABLE#By Alaarajab | Review Date: MaOriginally released for the PSP in 2005, Mercury Meltdown was an innovative puzzler that just didn't seem at home on Sony's portable console. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |